<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bone01</definebone>
	<definebone>Bone_lt_foot</definebone>
	<definebone>Bone_rt_foot</definebone>
	<attachment>
		Rider
		<include>War of the Triple Alliance\Units\Animals\Fossa\fossa.xml</include>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>War of the Triple Alliance\Delta\African Animals\bases\70</file>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>0.8</width>
			<height>1.55</height>
			<zoffset>-0.20</zoffset>
		</decal>
		<attach a="Rider" frombone="Attachpoint" tobone="Bone01" syncanims="1"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_idlea</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_boreda</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_boredb</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_walka</file>
			<tag type="FootstepLeft" footprinttype="AnimalLeft" footprintbone="BONE_LT_FOOT">0.93</tag>
			<tag type="FootstepRight" footprinttype="AnimalRight" footprintbone="BONE_RT_FOOT">0.13</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HandAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_attacka</file>
			<tag type="Attack">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_deatha</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.78</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Wolf_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_wolf_all</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Wolf_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_wolf_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Wagon_WolfA_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_wagon\wolf_wagon_wolfa_all</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Wagon_WolfA_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_wagon\wolf_wagon_wolfa_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Wagon_WolfB_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_wagon\wolf_wagon_wolfb_all</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Wagon_WolfB_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_wagon\wolf_wagon_wolfb_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Nugget_Missionary
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_missionary\wolf_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_missionary\wolf_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_missionary\wolf_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_missionary\wolf_D</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>