<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_lamp_01</definebone>
	<definebone>bone_lamp_02</definebone>
	<definebone>bone_lamp_03</definebone>
	<definebone>bone_lamp_04</definebone>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_6d</definebone>
	<definebone>bone_debris_7a</definebone>
	<definebone>bone_debris_7b</definebone>
	<definebone>bone_debris_7c</definebone>
	<attachment>
		torch1
		<component>
			torch
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_torch_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>torch</component>
		</anim>
	</attachment>
	<attachment>
		embers1
		<component>
			embers
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>embers</component>
		</anim>
	</attachment>
	<attachment>
		smoke1
		<component>
			smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>smoke</component>
		</anim>
	</attachment>
	<attachment>
		torch2
		<component>
			torch
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_torch_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>torch</component>
		</anim>
	</attachment>
	<attachment>
		torch3
		<component>
			torch
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_torch_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>torch</component>
		</anim>
	</attachment>
	<attachment>
		torch4
		<component>
			torch
			<assetreference type="ParticleSystem">
				<file>effects\fire\fire_torch_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>torch</component>
		</anim>
	</attachment>
	<attachment>
		embers2
		<component>
			embers
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>embers</component>
		</anim>
	</attachment>
	<attachment>
		embers3
		<component>
			embers
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>embers</component>
		</anim>
	</attachment>
	<attachment>
		embers4
		<component>
			embers
			<assetreference type="ParticleSystem">
				<file>effects\fire\embers_A.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>embers</component>
		</anim>
	</attachment>
	<attachment>
		smoke2
		<component>
			smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>smoke</component>
		</anim>
	</attachment>
	<attachment>
		smoke3
		<component>
			smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>smoke</component>
		</anim>
	</attachment>
	<attachment>
		smoke4
		<component>
			smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>smoke</component>
		</anim>
	</attachment>
	<attachment>
		base smoke
		<component>
			smoke base
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapsesmoke01.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke base</component>
		</anim>
	</attachment>
	<attachment>
		base smoke2
		<component>
			smoke wave
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_wave.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke wave</component>
		</anim>
	</attachment>
	<attachment>
		base smoke3
		<component>
			smoke wave center
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_wave02.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke wave center</component>
		</anim>
	</attachment>
	<attachment>
		collapse_smoke
		<component>
			collapse_smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>collapse_smoke</component>
		</anim>
	</attachment>
	<component>
		secrets
		<logic type="Destruction">
			<p1>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Delta\nuggets\africa\desert\djenne</file>
				</assetreference>
			</p1>
			<p99>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Delta\nuggets\africa\desert\djenne</file>
				</assetreference>
			</p99>
		</logic>
		<decal>
			<effecttype>bump</effecttype>
			<texture>buildings\spc\aztec_temple\aztec_temple_ground</texture>
			<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
			<bumptexture>buildings\spc\aztec_temple\aztec_temple_ground_bumpmap</bumptexture>
			<width>14.50</width>
			<height>14.50</height>
		</decal>
	</component>
	<component>
		death
		<assetreference type="GrannyModel">
			<file>War of the Triple Alliance\Delta\nuggets\africa\desert\djenne</file>
		</assetreference>
		<decal>
			<effecttype>bump</effecttype>
			<texture>buildings\spc\aztec_temple\aztec_temple_ground</texture>
			<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
			<bumptexture>buildings\spc\aztec_temple\aztec_temple_ground_bumpmap</bumptexture>
			<width>14.50</width>
			<height>14.50</height>
		</decal>
	</component>
	<anim>
		Idle
		<component>secrets</component>
		<simskeleton>
			<model>buildings\spc\aztec_temple\spc_aztec_temple_damaged</model>
			<damagetemplate>buildings\spc\aztec_temple\aztec_temple.dmg</damagetemplate>
		</simskeleton>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>buildings\spc\aztec_temple\spc_aztec_temple_deathAnim</file>
		</assetreference>
		<component>death</component>
		<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
</animfile>