<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bip01_attach_rt</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
<attachment>
		spear
		<component>
			spear
			<assetreference type="GrannyModel">
				<file>units\asians\indians\mahout\mahout_0_spear</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>spear</component>
		</anim>
	</attachment>
      <component>
		ModelComp
		<logic type="Tech">
			<none>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\asians\chinese\meteor_hammer\Meteor_Hammer_01</file>
						<replacetexture>
				                        <from>units\asians\chinese\meteor_hammer\meteor_man_rank_01diffuse</from>
				                        <to>War of the Triple Alliance\Units\Natives\Africa\Bagirmi\Bagirmi</to>
				           </replacetexture>
		<attach a="spear" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>

			                    </assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\asians\chinese\meteor_hammer\Meteor_Hammer_01_LP</file>
						<replacetexture>
				                        <from>units\asians\chinese\meteor_hammer\meteor_man_rank_01diffuse</from>
				                        <to>War of the Triple Alliance\Units\Natives\Africa\Bagirmi\Bagirmi</to>
				           </replacetexture>
		<attach a="spear" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>

			                    </assetreference>
					</lowpoly>
				</logic>
			</none>
			
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
		<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_canter</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_jog</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_gallop</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Highstep
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_highstep</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_E</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_trample
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_trample_attack</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\lance_trample_attack</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="spear" frombone="bone_gun" tobone="bip01 prop1" syncanims="0"/>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
</animfile>