<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bip01_attach_rt</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<attachment>
		cloak
		<component>
			cloak
			<logic type="Variation">
				<v1>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek</file>
							<replacetexture>
								<from>units\cavalry\akinci\akinciyelek</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek</to>
							</replacetexture>
					</assetreference>
				</v1>
				<v2>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek</file>
							<replacetexture>
								<from>units\cavalry\akinci\akinciyelek</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek1</to>
							</replacetexture>
					</assetreference>
				</v2>
				<v3>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek</file>
							<replacetexture>
								<from>units\cavalry\akinci\akinciyelek</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akinciyelek2</to>
							</replacetexture>
					</assetreference>
				</v3>
			</logic>
		</component>
		<anim>
			Idle
			<component>cloak</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincihat</file>
					<replacetexture>
						<from>units\cavalry\akinci\akincihat</from>
						<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincihat</to>
					</replacetexture>
					<replacetexture>
						<from>units\cavalry\akinci\akincihat_b</from>
						<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincihat_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		shield
		<component>
			shield
			<logic type="Variation">
				<v1>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</file>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</to>
							</replacetexture>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan_b</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan_b</to>
							</replacetexture>
					</assetreference>
				</v1>
				<v2>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</file>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan2</to>
							</replacetexture>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan_b</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan2_b</to>
							</replacetexture>
					</assetreference>
				</v2>
				<v3>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</file>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan3</to>
							</replacetexture>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan_b</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan3_b</to>
							</replacetexture>
					</assetreference>
				</v3>
				<v4>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</file>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan4</to>
							</replacetexture>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan_b</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan4_b</to>
							</replacetexture>
					</assetreference>
				</v4>
				<v5>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan</file>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan5</to>
							</replacetexture>
							<replacetexture>
								<from>units\cavalry\akinci\akincikalkan_b</from>
								<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincikalkan5_b</to>
						</replacetexture>
					</assetreference>
				</v5>
			</logic>
		</component>
		<anim>
			Idle
			<component>shield</component>
		</anim>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>units\asians\chinese\steppe_rider\steppe_rider_sword</file>
			</assetreference>
		</component>
		<anim>
			<component>sword</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\asians\chinese\steppe_rider\steppe_rider_0</file>
				<replacetexture>
					<from>units\asians\chinese\steppe_rider\steppe_rider_color</from>
					<to>War of the Triple Alliance\Units\Delta\modernization\akinci\akincitexture1</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="0"/>
		<attach a="cloak" frombone="bone_backpack" tobone="spine1" syncanims="0"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="sword" frombone="bone_hat" tobone="Bip01 Prop1" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_canter</file>
			<tag type="FootstepLeft" footprinttype="Horse">1.00</tag>
			<tag type="FootstepRight" footprinttype="Horse">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_jog</file>
			<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
			<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_gallop</file>
			<tag type="FootstepLeft" footprinttype="Horse">0.80</tag>
			<tag type="FootstepRight" footprinttype="Horse">0.94</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle1</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle2</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle03</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle4</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle5</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle6</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle7</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle8</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle5</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle1</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_idle8</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_trample
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_trample00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_trample01</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathC</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\oprichnik_deathC</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_00</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_01</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_02</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_03</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_04</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_05</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_06</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\chinese\steppe_rider\steppe_rider_raze_idle_07</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
</animfile>