<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bip01_attach_rt</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_shield</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		shield
		<include>War of the Triple Alliance\Units\Delta\equipment\zulushieldmedium.xml</include>
	</attachment>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		attachment_atlatl
		<component>
			attachment_atlatl
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\eagle_knight\eagle_knight_atlatl</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>attachment_atlatl</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\zuluhead</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\natives\lakota\bow_warrior\bow_warrior_1</file>
				<replacetexture>
					<from>units\natives\lakota\bow_warrior\lakota_bow_warrior1</from>
					<to>War of the Triple Alliance\Units\Delta\Zulu\ibutho\1</to>
				</replacetexture>
				<replacetexture>
					<from>units\natives\lakota\bow_warrior\lakota_bow_warrior1_b</from>
					<to>War of the Triple Alliance\Units\Delta\Zulu\ibutho\1_b</to>
				</replacetexture>
		</assetreference>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="0"/>
		<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_knight\range_death1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_knight\range_death2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\raze_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\raze_attack</file>
			<tag type="Attack">0.75</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.42</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
			<tag type="Attack">0.49</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
			<tag type="Attack">0.47</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\eagle_warrior\run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_hostageA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
			<weight>20</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
			<weight>20</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_hostageA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>