<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Frnt Lt</definebone>
	<definebone>HS Bone Hoof Frnt Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>Bip01 Root</definebone>
	<definebone>hotspot</definebone>
	<attachment>
		Rider
		<include>War of the Triple Alliance\Units\Natives\Africa\Derviche Danakil\Derviche Danakil_rider.xml</include>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\bow_rider_1_horse</file>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\lp_bow_rider_1_horse</file>
						</assetreference>
					</lowpoly>
				</logic>
			</none>
			<elitebowrider>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\bow_rider_2_horse</file>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\lp_bow_rider_2_horse</file>
						</assetreference>
					</lowpoly>
				</logic>
			</elitebowrider>
			<championbowrider>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\bow_rider_3_horse</file>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\natives\lakota\bow_rider\lp_bow_rider_3_horse</file>
						</assetreference>
					</lowpoly>
				</logic>
			</championbowrider>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>1.50</width>
			<height>3.00</height>
		</decal>
		<attach a="Rider" frombone="hotspot" tobone="ATTACHPOINT" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_canter</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">1.00</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.83</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">0.70</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_jog</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">0.80</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.50</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">0.95</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.75</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_gallop</file>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT LT">0.73</tag>
			<tag type="FootstepLeft" footprinttype="Horse" footprintbone="HS BONE HOOF BACK LT">0.50</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF FRNT RT">1.00</tag>
			<tag type="FootstepRight" footprinttype="Horse" footprintbone="HS BONE HOOF BACK RT">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_E</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_I</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack1</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack2</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack3</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack4</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_A</file>
			<weight>40</weight>
			<tag type="Attack">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_B</file>
			<weight>10</weight>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.38</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_C</file>
			<weight>10</weight>
			<tag type="Attack">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.47</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_1-5_attack_D</file>
			<weight>10</weight>
			<tag type="Attack">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.45</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathB</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.78</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathC</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathA</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathB</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.78</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_deathC</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_front</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_behind</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_left</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_right</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_run</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack1</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack2</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack3</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bow_rider\horse\horse_bow_attack4</file>
			<tag type="Attack">0.60</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>