<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bip01 Prop1</definebone>
	<definebone>bone_gun</definebone>
	<definebone>Bip01 Prop2</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\units\tupi\stuff\club</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<attachment>
		club_age3
		<component>
			club_age3
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\coyote_man\coyote_club_age3</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>club_age3</component>
		</anim>
	</attachment>
	<attachment>
		shovel
		<include>nuggets\pirates\attachment_shovel.xml</include>
	</attachment>
	<component>
		ModelComp
		<logic type="Variation">
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="sword" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior_2</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="sword" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior_3</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="sword" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="club_age3" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior_2</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="club_age3" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
			<data>
				<assetreference type="GrannyModel">
					<file>units\mercenaries\highlander\highlander</file>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander</from>
							<to>War of the Triple Alliance\Units\polynesia\grd_poly_warrior_3</to>
						</replacetexture>
						<replacetexture>
							<from>units\mercenaries\highlander\highlander_b</from>
							<to>War of the Triple Alliance\Units\peugeot407\headhunter\headhunter_2_b</to>
						</replacetexture>
				</assetreference>
		<attach a="club_age3" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
			</data>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>

	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.87</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.59</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.47</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.41</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\dopplesoldner_cover_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\dopplesoldner_cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\dopplesoldner_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\dopplesoldner_cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\dopplesoldner_cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\dopplesoldner_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\dopplesoldner_defend_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_idleB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_boredB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackA</file>
			<tag type="Attack">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackB</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackC</file>
			<tag type="Attack">0.71</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_jogB</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_jogC</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_runB</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_runC</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_diga</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_dig_boreda</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_idleF</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate3_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleb</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idlec</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idled</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate3_idleE</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		NuggetPirate1_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\pirates\pirate_draw_gun</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
	</anim>
	<anim>
		NuggetPirate2_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		kidnap_outlawA_idle
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleD</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleE</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleF</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		kidnap_outlawA_exit
		<assetreference type="GrannyAnim">
			<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
</animfile>