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<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>bone_bag</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		bag
		<component>
			bag
			<assetreference type="GrannyModel">
				<file>units\spc\miner\miner_bag</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>bag</component>
		</anim>
	</attachment>
	<attachment>
		cloak
		<component>
			cloak
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\modernization\humbara\humbarayelek</file>
					<replacetexture>
						<from>units\artillery\humbara\humbara</from>
						<to>War of the Triple Alliance\Units\Delta\modernization\humbara\humbarayelek1</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>cloak</component>
		</anim>
	</attachment>
	<attachment>
		fusesmoke
		<component>
			fusesmoke
			<assetreference type="ParticleSystem">
				<file>effects\spc\fusesmoke.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fusesmoke</component>
		</anim>
	</attachment>
	<attachment>
		fusesparks
		<component>
			fusesparks
			<assetreference type="ParticleSystem">
				<file>effects\spc\fusesparks.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fusesparks</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\modernization\humbara\humbarahat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\modernization\humbara\hancer</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<attachment>
		swordbelt
		<component>
			swordbelt
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\modernization\humbara\humbaraswordbelt</file>
					<replacetexture>
						<from>units\artillery\humbara\hancer</from>
						<to>War of the Triple Alliance\Units\Delta\modernization\tufekchi\tufekchisword</to>
					</replacetexture>
					<replacetexture>
						<from>units\artillery\humbara\hancer_b</from>
						<to>War of the Triple Alliance\Units\Delta\modernization\tufekchi\tufekchisword_b</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>swordbelt</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\asians\natives\sepoy\sepoy_02</file>
				<replacetexture>
					<from>units\asians\natives\sepoy\sepoy_02</from>
					<to>War of the Triple Alliance\Units\Delta\modernization\humbara\humbaratex1</to>
				</replacetexture>
				<replacetexture>
					<from>units\asians\natives\sepoy\sepoy_02_b</from>
					<to>War of the Triple Alliance\Units\Delta\modernization\humbara\humbaratex1_b</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="bag" frombone="bone_bag" tobone="R THIGH" syncanims="0"/>
		<attach a="cloak" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="swordbelt" frombone="bone_sword" tobone="L THIGH" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\ranged_attack_grenadier</file>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.39</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="fusesmoke" frombone="bone_fuse" tobone="L HAND" syncanims="0"/>
		<attach a="fusesparks" frombone="bone_fuse" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\walk_grenadier</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.50</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">1.00</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\ranged_attack_grenadier</file>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.39</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="fusesmoke" frombone="bone_fuse" tobone="L HAND" syncanims="0"/>
		<attach a="fusesparks" frombone="bone_fuse" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\walk_grenadier</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.50</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">1.00</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_melee_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_melee_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_melee_A</file>
			<tag type="Attack">0.41</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_melee_B</file>
			<tag type="Attack">0.44</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.33</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\jannisary_defend_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.36</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.86</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.19</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
	<anim>
		Charge_run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\unique_infantry\jannisary_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.19</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop2" syncanims="1"/>
	</anim>
</animfile>