<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<attachment>
		grenade_impact_fire
		<component>
			grenade_impact_fire
			<assetreference type="ParticleSystem">
				<file>effects\impacts\grenade_impact_fire.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>grenade_impact_fire</component>
		</anim>
	</attachment>
	<attachment>
		grenade_impact_shockwave
		<component>
			grenade_impact_shockwave
			<assetreference type="ParticleSystem">
				<file>effects\impacts\grenade_impact_shockwave.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>grenade_impact_shockwave</component>
		</anim>
	</attachment>
	<attachment>
		grenade_impact_smoke
		<component>
			grenade_impact_smoke
			<assetreference type="ParticleSystem">
				<file>effects\impacts\grenade_impact_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>grenade_impact_smoke</component>
		</anim>
	</attachment>
	<attachment>
		grenade_impact_streak
		<component>
			grenade_impact_streak
			<assetreference type="ParticleSystem">
				<file>effects\impacts\grenade_impact_streakParent.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>grenade_impact_streak</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>effects\impacts\directional_arrow</file>
		</assetreference>
		<attach a="grenade_impact_fire" frombone="MASTER" tobone="MASTER" syncanims="0"/>
		<attach a="grenade_impact_shockwave" frombone="MASTER" tobone="MASTER" syncanims="0"/>
		<attach a="grenade_impact_smoke" frombone="MASTER" tobone="MASTER" syncanims="0"/>
		<attach a="grenade_impact_streak" frombone="MASTER" tobone="MASTER" syncanims="0"/>
	</component>
	<anim>
		Idle
		<component>ModelComp</component>
	</anim>
</animfile>