<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bone_lt_foot</definebone>
	<definebone>Bone_rt_foot</definebone>
	<component>
		ModelComp
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\wardogs\wardog1</file>
						<replacetexture>
							<from>units\wardogs\wardog1</from>
							<to>War of the Triple Alliance\Units\Animals\Ethiopian Wolf\ethiopian_wolf</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\wardogs\lp_wardog1</file>
						<replacetexture>
							<from>units\wardogs\wardog1</from>
							<to>War of the Triple Alliance\Units\Animals\Ethiopian Wolf\\ethiopian_wolf</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_idlea</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_boreda</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_boredb</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_walka</file>
			<tag type="FootstepLeft" footprinttype="AnimalLeft" footprintbone="Bone_lt_foot">0.93</tag>
			<tag type="FootstepRight" footprinttype="AnimalRight" footprintbone="Bone_rt_foot">0.13</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HandAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_attacka</file>
			<tag type="Attack">0.67</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\quads\wolf_deatha</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>