<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Head</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<attachment>
		attachment_battlefield_smoke
		<component>
			battlefield_smoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\battlefield_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>battlefield_smoke</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\Serduk</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		Cannon
		<assetreference type="GrannyModel">
			<file>units\artillery\horse_artillery\horse_artillery_stripped</file>
				<replacetexture>
					<from>units\artillery\horse_artillery\horse_artillery</from>
					<to>War of the Triple Alliance\Units\Cherry Gun\cherry</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="1"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_bored</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_bombard_walk</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_cheer</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
			<tag type="Attack">0.08</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CulverinShoot">0.08</tag>
		</assetreference>
		<component>Cannon</component>
		<attach a="attachment_battlefield_smoke" frombone="Attachpoint" tobone="Attachpoint" syncanims="0"/>
	</anim>
	<anim>
		Aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatidle</file>
		</assetreference>
		<component>Cannon</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>units\artillery\falconet\falconet_combatdeath</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.60</tag>
		</assetreference>
		<component>Cannon</component>
	</anim>
</animfile>