<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_smoke</definebone>
	<definebone>bone_smoke01</definebone>
	<definebone>bone_smoke02</definebone>
	<attachment>
		Smoke01
		<component>
			Smoke01
			<assetreference type="ParticleSystem">
				<file>effects\smoke\white_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>Smoke01</component>
		</anim>
	</attachment>
	<component>
		longhouse
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>buildings\native_civs\house\iro\iro_house_4b</file>
						<replacetexture>
							<from>buildings\native_civs\house\iro\iro_house_4</from>
							<to>War of the Triple Alliance\Buildings\wharenui</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>buildings\native_civs\house\iro\lp_iro_house_4b</file>
						<replacetexture>
							<from>buildings\native_civs\house\iro\iro_house_4</from>
							<to>War of the Triple Alliance\Buildings\wharenui</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture>buildings\native_settlement\longhouse_ground</texture>
			<selectedtexture>shadows_selections\selection_square_64x128</selectedtexture>
			<width>8.0</width>
			<height>4.0</height>
		</decal>
	</component>
	<anim>
		Idle
		<component>longhouse</component>
		<attach a="Smoke01" frombone="ATTACHPOINT" tobone="bone_smoke01" syncanims="0"/>
	</anim>
	<anim>
		RangedAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\building\ranged_attack</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
		</assetreference>
		<component>trade post</component>
		<simskeleton>
			<model>buildings\trading_post\trading_post_age1_damaged</model>
			<damagetemplate>buildings\trading_post\trading_post_age1.dmg</damagetemplate>
		</simskeleton>
		<attach a="smoke" frombone="bone_smoke" tobone="bone_smoke" syncanims="0"/>
	</anim>
</animfile>