<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_water_fountain</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3F</definebone>
	<definebone>bone_debris_3G</definebone>
	<definebone>bone_debris_3H</definebone>
	<definebone>bone_debris_3I</definebone>
	<definebone>bone_debris_3J</definebone>
	<definebone>bone_debris_3K</definebone>
	<definebone>bone_debris_4A</definebone>
	<definebone>bone_debris_4B</definebone>
	<definebone>bone_debris_4C</definebone>
	<definebone>bone_debris_4D</definebone>
	<definebone>bone_debris_4E</definebone>
	<definebone>bone_debris_4F</definebone>
	<definebone>bone_debris_4G</definebone>
	<definebone>bone_debris_4H</definebone>
	<definebone>bone_debris_4I</definebone>
	<definebone>bone_debris_4J</definebone>
	<definebone>bone_debris_5A</definebone>
	<definebone>bone_debris_5B</definebone>
	<definebone>bone_debris_5C</definebone>
	<definebone>bone_debris_5D</definebone>
	<definebone>bone_debris_5E</definebone>
	<definebone>bone_debris_5F</definebone>
	<definebone>bone_debris_5G</definebone>
	<definebone>bone_debris_5I</definebone>
	<definebone>bone_debris_5J</definebone>
	<definebone>bone_debris_5F</definebone>
	<definebone>bone_debris_6A</definebone>
	<definebone>bone_debris_6B</definebone>
	<definebone>bone_debris_6C</definebone>
	<definebone>bone_debris_6D</definebone>
	<definebone>bone_debris_6E</definebone>
	<definebone>bone_debris_6F</definebone>
	<definebone>bone_debris_6G</definebone>
	<definebone>bone_tower01</definebone>
	<definebone>bone_tower02</definebone>
	<definebone>bone_tower03</definebone>
	<definebone>bone_tower_roof</definebone>
	<definebone>bone_light00</definebone>
	<definebone>bone_light01</definebone>
	<definebone>bone_light02</definebone>
	<definebone>bone_light03</definebone>
	<definebone>bone_light04</definebone>
	<definebone>bone_light05</definebone>
	<definebone>bone_light06</definebone>
	<definebone>bone_light07</definebone>
	<definebone>bone_tower04</definebone>
	<definebone>bone_chimney</definebone>
	<definebone>bone_chimney1</definebone>
	<definebone>bone_launchpoint01</definebone>
	<definebone>bone_launchpoint02</definebone>
	<definebone>bone_launchpoint03</definebone>
	<definebone>bone_launchpoint04</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_1N</definebone>
	<definebone>bone_banner</definebone>
	<definebone>bone_civ</definebone>
	<definebone>bone_campfire</definebone>
	<definebone>bone_smoke00</definebone>
	<definebone>bone_smoke01</definebone>
	<definebone>bone_smoke02</definebone>
	<definebone>bone_smoke03</definebone>
	<definebone>GARRISONFLAG</definebone>
	<submodel>
		japanese_sub_construction_stage_01
		<component>
			az_tc_construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		japanese_sub_construction_Stage_02
		<attachment>
			az_4x4_center_con
			<component>
				az_4x4_mid
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_4x4_mid</component>
			</anim>
		</attachment>
		<component>
			az_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\asian_civs\town_center\asian_age1_ground_bump</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="az_4x4_center_con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age3_construction_stage_03
		<attachment>
			scalf
			<component>
				scalf
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scalf</component>
			</anim>
		</attachment>
		<component>
			az_sub_construction_age_01_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\town_center\japan\age_1\japan_towncenter_age1_con_stage3</file>
			</assetreference>
			<attach a="scalf" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_sub_construction_age_01_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		japanese_tc_age4
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			flag
			<component>
				pennant
				<assetreference type="ClothFlag">
					<flag>
						<blending>alphatest_nocolor</blending>
						<texture>objects\flags\china</texture>
						<width>1.50</width>
						<height>0.90</height>
					</flag>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pennant</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_tc_age2">
								<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</from>
								<to>War of the Triple Alliance\Units\Javanese\jawa</to>
							</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_tc_age2">
								<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</file>
							<replacetexture>
								<from>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</from>
								<to>War of the Triple Alliance\Units\Javanese\jawa</to>
							</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="japan_tc_age2">
						<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_lp</file>
							<replacetexture>
								<from>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</from>
								<to>War of the Triple Alliance\Units\Javanese\jawa</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
			<attach a="flag" frombone="ATTACHPOINT" tobone="GARRISONFLAG" syncanims="0"/>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_deathmodel</file>
							<replacetexture>
								<from>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</from>
								<to>War of the Triple Alliance\Units\Javanese\jawa</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_lp</file>
							<replacetexture>
								<from>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2</from>
								<to>War of the Triple Alliance\Units\Javanese\jawa</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\town_center\china\china_footprint</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			RangedAttackShip
			<assetreference type="GrannyAnim">
				<file>animation_library\building\ranged_attack</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
			</assetreference>
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age02.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\town_center\japan\age_2\japan_towncenter_age2_deathanim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		TownCenterModel
		<logic type="BuildingCompletion">
			<p0>
				<submodelref ref="japanese_sub_construction_stage_01"/>
			</p0>
			<p33>
				<submodelref ref="japanese_sub_construction_Stage_02"/>
			</p33>
			<p66>
				<submodelref ref="japanese_tc_age3_construction_stage_03"/>
			</p66>
			<p100>
				<submodelref ref="japanese_tc_age4"/>
			</p100>
		</logic>
	</component>
</animfile>